| ♥’s turn. | 
      
      Criss-cross
     
      
      Stacked-up
     
      
      In-a-row
     
      
      Tic-tac-toe
     
      
      Toe-tac-tic
     
      
      Tic-tac-tro
     
      
      Tro-tac-tic
     
      
      Tic-tac-T
     | 
 Three of a kind horizontally, vertically, or diagonally wins. ♥(X) vs. ♠(O) | 
| 
        A lot of computer scientists have worked on tic-tac-toe. ... When you make bad moves it gets very exciting. ... It was a good learning experience for me, writing my tic-tac-toe program. 
        —Donald Ervin Knuth in
        “Writing a tic-tac-toe program”
       | 
Exercises
- Make this program set the tally values equal to zero when the Resetbutton is pressed.
- What is Death Bingo?
- Why do you think a tie in tic-tac-toe is sometimes called a “Cat's Game”?
- What is the historical significance of the word BINGOin this context?
- Implement Stacked-up, Criss-cross, Toe-tac-tic, Tic-tac-tro, and Tro-tac-tic. Create a unique symbol and color scheme for each game.
- This program can play against itself. It can also play against other compatible programs but not as quickly. What slows it down?
- This program isn't very smart. It usually (but not always) just guesses what move to play next.
      - How could you make the program play tic-tac-toe like an expert?
- How could you make the program learn how to play a game.
- Improve the program so that it can play tic-tac-toe like an expert.
- Improve the program so that it can play any game like an expert.
- Improve the program so that it can learn how to play any game well.
 
- Tic-tac-T is a game designed for guessers.
        To win, a player’s last move must be the middle cell of the top row resulting in two simultaneous bingos; otherwise, the players tie.
      - Why is tic-tac-T not a good game for non-guessers?
- Assuming any available move is equally likely to be a guesser’s next move:
        - Which player is more likely to win—the guesser that guesses first or second?
- What is the probability that a guesser will win? Use math to prove your answer.
 
- Use this program to simulate two guessers playing tic-tac-T. Simulate playing about 100, 1000, and 10,000 games at least once. Describe the simulations you performed. On average, how many times did a player win after about 100, 1000, and 10,000 games were played?
- Is the program provided a good simulation of two guessers playing tic-tac-T? Why or why not?